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Old May 02, 2010, 05:26 AM // 05:26   #21
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Bring back TA

you will never please the vocal minority
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Old May 02, 2010, 06:44 AM // 06:44   #22
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Everything that has a title associated with it is a joke now in guild wars PvP. Everything is so abused its made every title in pvp mean nothing. IDC what happens to the pvp side of gw anymore because RA is sync team time..HA is a farm...GvG is how many ectos will you pay us to sync against our smurf for champ points.. and lets sync against our smurf for rank....remove titles/rewards (zkeys) from pvp and make everything a ladder. This way the only thing to be farmed is pride in you accomplishments.
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Old May 02, 2010, 12:04 PM // 12:04   #23
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I bet you never complain about no monk teams / ragers when your on the team with the monk eh? And also, if you limit teams to just 2 meele and one 'other profession' you won't see teams of a monk and 2 or 3 eles, or a monk with 2 - 3 rangers - which with the right builds can be an easy 25 wins. Furthermore, you'd be punishing players that play ranger, mes, nec, rit and eles who would have to wait longer to gt into a match as they are limited to one a team. Again, to stress the point of RA it's meant to be a random team, don 't take it so seriously ...
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Old May 02, 2010, 03:20 PM // 15:20   #24
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"Better" idea: each team gets 1 healer hench. Can be either 3 or 4 human players.

The bots already have things moving in this direction as is.
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Old May 02, 2010, 03:37 PM // 15:37   #25
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Originally Posted by FoxBat View Post
"Better" idea: each team gets 1 healer hench. Can be either 3 or 4 human players.

The bots already have things moving in this direction as is.
Not a better idea, who defines healer? What if a monk enters with a smiting build, or a derv or ele with a healing build. What about rits, are they healers or or damage? And how many 'healing' skills on a bar would constitute a healer?
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Old May 02, 2010, 05:15 PM // 17:15   #26
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Quote:
Originally Posted by redaces View Post
I just spent an hour and a half playing in RA and only one time did I end up on a team with a monk.
You'd rather wait 3 hours to fit into something that matches your template?
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Old May 02, 2010, 05:23 PM // 17:23   #27
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Come on, this is random arena for a reason. It was supposed to be a pvp form that you could play without spending a lot of time to organize a team, synchronize it etc. Most teams don't make many consecs but you AREN'T meant to get far with most teams you enter. You're supposed to be able to play the game quick with a bunch of random people. I can understand that getting defy pain war/rangers with heal area etc or lacking a healer can be frustrating, but this pvp format isn't supposed to be taken so seriously. Play gvg or ha if you wanna be able to win more often.
Introducing some sort of team forming template you take away the randomness and make it a weird halfrandom arena with each team being basically the same ----> Boring. Btw, i wonder how much complaining there would be if there had never been a glad title ; srs bsns :P



If you want organized pvp, just do gvg/ha
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Old May 02, 2010, 05:48 PM // 17:48   #28
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All I can say is Monk equals win or at least a good chance you will get quite a few consecutive wins. Whoever tells you they can get 25 wins without a monk is full of shit man. Not always a guarantee 25 wins with a monk of course because you do have to watch the other two fools on your team too.

For me its like sure I get a monk and don't get one once in a while but when I do get one, I am backed with melee and no casters which doesn't help much. When that happens, the 5% of the time I'm not on my Ranger is when I got to get on my Necro and put an end to that crap.

All in all, if you want to win, you got to enjoy it. Afterall, it is random arenas. You never know what you're gonna get. So quit crying and enjoy the true meaning of it or go to more suitable form of team organization aka HA, GvG, AB (mini HA).
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Old May 02, 2010, 06:05 PM // 18:05   #29
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Originally Posted by Amy Awien View Post
You'd rather wait 3 hours to fit into something that matches your template?
More like 3 minutes. But yes honestly, even 5 or ten minutes would be ok. And here's another nifty idea just for you! Have your favorite monk build, melee build and 'other' build saved to templates and if you can't get a match with one, switch to the other. Eventually you'll roll whatever is in short supply.

Most people who disagree with my idea seem like people who pretty much come here to rag on any idea. They can't come up with a sensible argument how it will make things worse so they just keep saying 'It's the random arena!' kind of like noobs spam their favorite skill over and over again.

In fact, I'll just call you guys ITRA-way. Oh, and I totally destroyed your argument about 4 or 5 posts into this thread. Saying it over and over isn't going make it any smarter.
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Old May 02, 2010, 07:43 PM // 19:43   #30
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Quote:
Originally Posted by redaces View Post
In fact, I'll just call you guys ITRA-way. Oh, and I totally destroyed your argument about 4 or 5 posts into this thread. Saying it over and over isn't going make it any smarter.
Totally destroyed it? You haven't even address everything said yet. Maybe you are afraid to admit you don't know what to do for a team with a Smiting Monk instead of a healer. Or a team with an A/R using a bow? Or a Rt/A using daggers? Or a D/Mo running healing?

Each class, yes, all 10 of them, has builds that do not fit the 'standard' for that class. A ritualist is a caster class, but they often run with melee weapons making them a melee class in that situation. So your idea fails to address a team with a Monk running Mo/A and daggers (yep, I know someone who does this in RA), an A/Mo running an assacaster, a Rt/A running Spirit's Strength daggers, and a D/N running Orders (believe it or not, I have seen it). That has your Monk, your 2 melee classes, and your 'other' class, but it is actually 2 melee and 2 other.

And 2/4 being melee means that 3/10 of the classes make up 50% of a team? 1 Monk and 2 melee, that is 4/10 of the classes, so 60% of the classes get a 25% chance to join a team? And what happens when you end up with a healing Monk (that you are asking for), a Resto Rit, a healing Derv, and an Assacaster? Still fails to meet your idea of a good team, but has exactly what you proscribe.

Random is a good thing when it is random. You want to take the random out of Random Arena. I don't see how that is a good thing. 25 wins is supposed to be tough. Even if you don't have a Monk, a long win streak is possible. It just means you have to get lucky in getting people with good builds that know how to use them.
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Old May 02, 2010, 08:16 PM // 20:16   #31
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Ok magma you actually bring up a good point.

I don't include you with the mostly mindless posts. Yes there are certainly non-standard builds. If we have the RA give each team one monk and that monk is a smiter he will certainly get a lot of hateful messages, rage-quits, and may even be called *GASP* a noob! the other team may even rofl at him or her.

So... how is that different than the current system? If you play a monk in RA today, right now and don't heal, you're going to get exactly the same. I've played a ton of the non-standard builds so I know this is true. Anyhow I really don't need a lot of assassins with bows on my team. the only non-standard build you mention that's worthwhile is the assacaster. You don't mind having one of those on your team instead of a melee becuase assacasters are pretty ownage in RA.

So maybe instead of 2 melee you make it two of the classes people normally use to spike with. Bottom line is you need one character with some healing and at least two that can actually kill things and the other one can be something like a mesmer or ranger or necro that does more utility type stuff. Sometimes you'll get a defy pain warrior that trys to heal. Sometimes youll get some mesmer that uses daggers or a bow-monk. but most of the time you'll end up on a team that's not terrible. That's an improvement in my experience.

Last edited by redaces; May 02, 2010 at 08:19 PM // 20:19..
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Old May 02, 2010, 09:00 PM // 21:00   #32
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Quote:
Originally Posted by redaces View Post
Ok magma you actually bring up a good point.

I don't include you with the mostly mindless posts. Yes there are certainly non-standard builds. If we have the RA give each team one monk and that monk is a smiter he will certainly get a lot of hateful messages, rage-quits, and may even be called *GASP* a noob! the other team may even rofl at him or her.

So... how is that different than the current system? If you play a monk in RA today, right now and don't heal, you're going to get exactly the same. I've played a ton of the non-standard builds so I know this is true. Anyhow I really don't need a lot of assassins with bows on my team. the only non-standard build you mention that's worthwhile is the assacaster. You don't mind having one of those on your team instead of a melee becuase assacasters are pretty ownage in RA.

So maybe instead of 2 melee you make it two of the classes people normally use to spike with. Bottom line is you need one character with some healing and at least two that can actually kill things and the other one can be something like a mesmer or ranger or necro that does more utility type stuff. Sometimes you'll get a defy pain warrior that trys to heal. Sometimes youll get some mesmer that uses daggers or a bow-monk. but most of the time you'll end up on a team that's not terrible. That's an improvement in my experience.
But its RA. People use RA to test builds out, mess around with builds they know suck but are fun to use, or are learning and don't know better yet. And I think you are still missing one point I made and was made by at least one other person. Monk, or even a healer, is not needed to succeed. I have played a Monk with what was considered a good build and gotten a team similar to what you describe. Yet we got wiped by a team of 2 Mesmers, 1 Necro, and 1 Ranger because that team knew how to use their builds and work together, and my team didn't know how to eliminate threats. And I have been a Ranger on a team with 3 Warriors and gotten 13 wins. But I dont' think you WANT to see that RA being random is not a bad thing. You only see failure without healing, you dont' see failure being due to poor build creation, use, or teamwork.
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Old May 02, 2010, 09:14 PM // 21:14   #33
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I see an hour or more of people quitting or not trying becuase they feel like its a better use of their time to roll another group.

sure I've had some 7 or 8 game win streaks with weird teams too. but it's not often and I'm a pretty casual player usually under 4 hours a week.

anyhow no one said you can't take your quirky builds. It's still the RA you'll still see it all. Some lovable group of misfits is going to get to ten wins. Tell me how my idea changes that? Tell me how the flavor of RA is going to be ruined.

I don't see it. You're right.
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Old May 02, 2010, 09:15 PM // 21:15   #34
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Hey, look at that. Here's a thread that's just like yours, conceptually. Maybe you should take the time to do a good search next time.

Closed.
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